-
+
RAUM: ...
...
@@ -298,7 +301,7 @@
-
+
@@ -311,6 +314,7 @@
const params = new URLSearchParams(window.location.search);
let roomId = params.get("room");
+ let isLocal = params.get("mode") === "local";
let ws, myRole, state, selected = null;
const pos = { 0: [80, 210], 1: [180, 110], 2: [180, 210], 3: [180, 310], 4: [280, 110], 5: [280, 210], 6: [280, 310], 7: [380, 110], 8: [380, 210], 9: [380, 310], 10: [480, 210] };
@@ -318,13 +322,24 @@
const bWolf = { 0: [1, 2, 3], 1: [0, 2, 4, 5], 2: [0, 1, 3, 5], 3: [0, 2, 5, 6], 4: [1, 5, 7], 5: [1, 2, 3, 4, 6, 7, 8, 9], 6: [3, 5, 9], 7: [4, 5, 8, 10], 8: [5, 7, 9, 10], 9: [5, 6, 8, 10], 10: [7, 8, 9] };
const bSheep = { 0: [1, 2, 3], 1: [2, 4, 5], 2: [1, 3, 5], 3: [2, 5, 6], 4: [5, 7], 5: [4, 6, 7, 8, 9], 6: [5, 9], 7: [8, 10], 8: [7, 9, 10], 9: [8, 10], 10: [] };
+ function initLocalState() {
+ state = { wolf: 5, sheep: [0, 1, 3], turn: "sheep", moveCount: 0, winner: null, lastMove: null };
+ myRole = "sheep"; // Initial role, will toggle
+ document.getElementById("lobby").classList.add("hidden");
+ document.getElementById("game").classList.remove("hidden");
+ document.getElementById("roomInfo").style.visibility = "hidden";
+ document.getElementById("copyBtn").disabled = true;
+ document.getElementById("copyBtn").style.opacity = "0.5";
+ render();
+ }
+
function connect() {
+ if (isLocal) return initLocalState();
+
const protocol = location.protocol === "https:" ? "wss" : "ws";
ws = new WebSocket(`${protocol}://${location.host}?room=${roomId}&sessionId=${sessionId}`);
ws.onopen = () => document.getElementById("dot").classList.add("conn-online");
- ws.onclose = () => document.getElementById("dot").classList.remove("conn-online");
-
ws.onmessage = e => {
const msg = JSON.parse(e.data);
if (msg.type === "room_list") updateRoomList(msg.rooms);
@@ -343,8 +358,30 @@
};
}
+ // Logic for local movement
+ function handleLocalMove(from, to) {
+ const allowed = (state.turn === "wolf") ? bWolf[from] : bSheep[from];
+ if (!allowed?.includes(to) || state.sheep.includes(to) || state.wolf === to) return;
+
+ if (state.turn === "wolf") { state.wolf = to; state.turn = "sheep"; }
+ else { state.sheep[state.sheep.indexOf(from)] = to; state.turn = "wolf"; }
+
+ state.moveCount++;
+ state.winner = checkWinConditions(state);
+ render();
+ }
+
+ function checkWinConditions(g) {
+ if (g.wolf === 0) return "wolf";
+ if (g.moveCount >= 40) return "wolf";
+ const canWolfMove = bWolf[g.wolf].some(to => !g.sheep.includes(to));
+ if (!canWolfMove) return "sheep";
+ return null;
+ }
+
function updateRoomList(rooms) {
const list = document.getElementById("roomList");
+ if (!list) return;
list.innerHTML = rooms.length === 0 ? "
Keine aktiven Räume.
" : "";
rooms.forEach(r => {
const div = document.createElement("div");
@@ -360,26 +397,13 @@
window.location.search = `?room=${id}`;
}
- function showToast() {
- const toast = document.getElementById("toast");
- toast.className = "show";
- setTimeout(() => { toast.className = ""; }, 3000);
+ function startLocal() {
+ window.location.search = `?mode=local`;
}
- document.getElementById("copyBtn").onclick = async () => {
- const url = window.location.href;
- try {
- await navigator.clipboard.writeText(url);
- showToast();
- } catch (err) {
- const t = document.createElement("textarea");
- t.value = url;
- document.body.appendChild(t);
- t.select();
- document.execCommand('copy');
- document.body.removeChild(t);
- showToast();
- }
+ document.getElementById("restartBtn").onclick = () => {
+ if (isLocal) initLocalState();
+ else ws.send(JSON.stringify({ type: 'restart' }));
};
function render() {
@@ -392,28 +416,39 @@
l.setAttribute("class", "edge"); svg.appendChild(l);
});
+ // In local mode, "your role" is always the current turn's role
+ const effectiveRole = isLocal ? state.turn : myRole;
+
const badge = document.getElementById("idBadge");
- badge.innerText = myRole === "wolf" ? "WOLF" : "SCHAFE";
- badge.className = `id-box is-${myRole}`;
+ badge.innerText = effectiveRole === "wolf" ? "WOLF" : "SCHAFE";
+ badge.className = `id-box is-${effectiveRole}`;
const statusEl = document.getElementById("status");
if (state.winner) statusEl.innerHTML = `SIEG: ${state.winner.toUpperCase()}!`;
- else statusEl.innerHTML = `${state.turn === myRole ? 'DEIN ZUG' : 'WARTEN...'}
ZUG ${state.moveCount}/40`;
+ else statusEl.innerHTML = `${(isLocal || state.turn === myRole) ? 'DEIN ZUG' : 'WARTEN...'}
ZUG ${state.moveCount}/40`;
for (let i = 0; i <= 10; i++) {
const [x, y] = pos[i];
const isWolf = state.wolf === i;
const isSheep = state.sheep.includes(i);
const type = isWolf ? "wolf" : (isSheep ? "sheep" : "empty");
- const isPossible = selected !== null && (myRole === "wolf" ? bWolf[selected] : bSheep[selected]).includes(i) && !isWolf && !isSheep;
+ const isPossible = selected !== null && (effectiveRole === "wolf" ? bWolf[selected] : bSheep[selected]).includes(i) && !isWolf && !isSheep;
const g = document.createElementNS("http://www.w3.org/2000/svg", "g");
g.onclick = () => {
- if (state.turn !== myRole || state.winner) return;
- const isMine = (myRole === "wolf" && isWolf) || (myRole === "sheep" && isSheep);
- if (isMine) selected = i;
- else if (isPossible) { ws.send(JSON.stringify({ from: selected, to: i })); selected = null; }
- else selected = null;
+ if (!isLocal && (state.turn !== myRole || state.winner)) return;
+ if (isLocal && state.winner) return;
+
+ const isMine = (effectiveRole === "wolf" && isWolf) || (effectiveRole === "sheep" && isSheep);
+ if (isMine) {
+ selected = i;
+ } else if (isPossible) {
+ if (isLocal) handleLocalMove(selected, i);
+ else ws.send(JSON.stringify({ from: selected, to: i }));
+ selected = null;
+ } else {
+ selected = null;
+ }
render();
};
@@ -430,6 +465,14 @@
svg.appendChild(g);
}
}
+
+ // Copy logic
+ document.getElementById("copyBtn").onclick = async () => {
+ const url = window.location.href.split('&')[0].split('?')[0] + `?room=${roomId}`;
+ try { await navigator.clipboard.writeText(url); showToast(); } catch (err) { }
+ };
+ function showToast() { const t = document.getElementById("toast"); t.className = "show"; setTimeout(() => { t.className = ""; }, 3000); }
+
connect();