diff --git a/public/index.html b/public/index.html
index 450e744..ecffeeb 100644
--- a/public/index.html
+++ b/public/index.html
@@ -130,7 +130,7 @@
statusEl.innerHTML = `SPIEL ENDE: ${state.winner.toUpperCase()} GEWINNT!`;
} else {
const turnText = state.turn === myRole ? "🟢 Dein Zug" : "⏳ Gegner zieht...";
- statusEl.innerHTML = `${turnText}
Zug: ${state.moveCount} / 20`;
+ statusEl.innerHTML = `${turnText}
Zug: ${state.moveCount} / 40`;
}
// Draw Lines
diff --git a/server.js b/server.js
index 73a1ce8..13e34c8 100644
--- a/server.js
+++ b/server.js
@@ -36,8 +36,8 @@ function checkWinConditions(game) {
// 1. Wolf reaches node 0
if (game.wolf === 0) return "wolf";
- // 2. Turn limit (20 moves)
- if (game.moveCount >= 20) return "wolf";
+ // 2. Turn limit (40 moves)
+ if (game.moveCount >= 40) return "wolf";
// Mobility Check helpers
const canWolfMove = board_wolf[game.wolf].some(to =>