History navigation
This commit is contained in:
@@ -383,7 +383,12 @@
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const params = new URLSearchParams(window.location.search);
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const params = new URLSearchParams(window.location.search);
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let roomId = params.get("room");
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let roomId = params.get("room");
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let isLocal = params.get("mode") === "local";
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let isLocal = params.get("mode") === "local";
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let ws, myRole, state, selected = null;
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// --- STATE & HISTORY ---
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let ws, myRole, selected = null;
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let state = null; // Authoritative latest state
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let history = []; // Array of state snapshots
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let historyIndex = -1; // Current view index
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const pos = { 0: [80, 210], 1: [180, 110], 2: [180, 210], 3: [180, 310], 4: [280, 110], 5: [280, 210], 6: [280, 310], 7: [380, 110], 8: [380, 210], 9: [380, 310], 10: [480, 210] };
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const pos = { 0: [80, 210], 1: [180, 110], 2: [180, 210], 3: [180, 310], 4: [280, 110], 5: [280, 210], 6: [280, 310], 7: [380, 110], 8: [380, 210], 9: [380, 310], 10: [480, 210] };
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const edges = [[0, 1], [0, 2], [0, 3], [1, 2], [2, 3], [1, 4], [2, 5], [3, 6], [4, 5], [5, 6], [4, 7], [5, 8], [6, 9], [7, 8], [8, 9], [5, 1], [5, 3], [5, 7], [5, 9], [7, 10], [8, 10], [9, 10]];
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const edges = [[0, 1], [0, 2], [0, 3], [1, 2], [2, 3], [1, 4], [2, 5], [3, 6], [4, 5], [5, 6], [4, 7], [5, 8], [6, 9], [7, 8], [8, 9], [5, 1], [5, 3], [5, 7], [5, 9], [7, 10], [8, 10], [9, 10]];
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@@ -391,12 +396,25 @@
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const bSheep = { 0: [1, 2, 3], 1: [2, 4, 5], 2: [1, 3, 5], 3: [2, 5, 6], 4: [5, 7], 5: [4, 6, 7, 8, 9], 6: [5, 9], 7: [8, 10], 8: [7, 9, 10], 9: [8, 10], 10: [] };
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const bSheep = { 0: [1, 2, 3], 1: [2, 4, 5], 2: [1, 3, 5], 3: [2, 5, 6], 4: [5, 7], 5: [4, 6, 7, 8, 9], 6: [5, 9], 7: [8, 10], 8: [7, 9, 10], 9: [8, 10], 10: [] };
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function initLocalState() {
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function initLocalState() {
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state = { wolf: 5, sheep: [0, 1, 3], turn: "sheep", moveCount: 0, winner: null, lastMove: null };
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const startState = { wolf: 5, sheep: [0, 1, 3], turn: "sheep", moveCount: 0, winner: null, lastMove: null };
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history = [];
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updateHistory(startState);
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document.getElementById("lobby").classList.add("hidden");
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document.getElementById("lobby").classList.add("hidden");
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document.getElementById("game").classList.remove("hidden");
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document.getElementById("game").classList.remove("hidden");
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document.getElementById("roomInfo").style.visibility = "hidden";
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document.getElementById("roomInfo").style.visibility = "hidden";
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document.getElementById("copyBtn").disabled = true;
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document.getElementById("copyBtn").disabled = true;
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document.getElementById("copyBtn").style.opacity = "0.5";
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document.getElementById("copyBtn").style.opacity = "0.5";
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}
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function updateHistory(newState) {
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// If it's a reset (moveCount 0) or a new move, add to history
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if (newState.moveCount === 0) {
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history = [JSON.parse(JSON.stringify(newState))];
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} else if (!state || newState.moveCount > state.moveCount) {
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history.push(JSON.parse(JSON.stringify(newState)));
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}
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state = newState;
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historyIndex = history.length - 1; // Snap to newest
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render();
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render();
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}
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}
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@@ -417,21 +435,40 @@
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document.getElementById("game").classList.remove("hidden");
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document.getElementById("game").classList.remove("hidden");
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}
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}
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if (msg.type === "state") {
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if (msg.type === "state") {
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state = msg.game; myRole = msg.yourRole;
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myRole = msg.yourRole;
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document.getElementById("overlay").className = msg.onlineCount < 2 ? "" : "hidden";
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document.getElementById("overlay").className = msg.onlineCount < 2 ? "" : "hidden";
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render();
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updateHistory(msg.game);
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}
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}
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};
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};
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}
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}
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function handleLocalMove(from, to) {
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// Keyboard controls for back/forward
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const allowed = (state.turn === "wolf") ? bWolf[from] : bSheep[from];
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window.addEventListener("keydown", (e) => {
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if (!allowed?.includes(to) || state.sheep.includes(to) || state.wolf === to) return;
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if (e.key === "ArrowLeft" && historyIndex > 0) {
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if (state.turn === "wolf") { state.wolf = to; state.turn = "sheep"; }
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historyIndex--;
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else { state.sheep[state.sheep.indexOf(from)] = to; state.turn = "wolf"; }
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state.moveCount++;
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state.winner = checkWinConditions(state);
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render();
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render();
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} else if (e.key === "ArrowRight" && historyIndex < history.length - 1) {
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historyIndex++;
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render();
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}
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});
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function handleLocalMove(from, to) {
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// If moving while viewing history, we branch off
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const baseState = history[historyIndex];
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const allowed = (baseState.turn === "wolf") ? bWolf[from] : bSheep[from];
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if (!allowed?.includes(to) || baseState.sheep.includes(to) || baseState.wolf === to) return;
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const nextState = JSON.parse(JSON.stringify(baseState));
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if (nextState.turn === "wolf") { nextState.wolf = to; nextState.turn = "sheep"; }
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else { nextState.sheep[nextState.sheep.indexOf(from)] = to; nextState.turn = "wolf"; }
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nextState.moveCount++;
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nextState.winner = checkWinConditions(nextState);
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// Truncate history if we were looking at the past
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history = history.slice(0, historyIndex + 1);
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updateHistory(nextState);
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}
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}
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function checkWinConditions(g) {
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function checkWinConditions(g) {
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@@ -442,6 +479,86 @@
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return null;
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return null;
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}
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}
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function render() {
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const viewState = history[historyIndex];
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if (!viewState) return;
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const isViewingHistory = historyIndex < history.length - 1;
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const svg = document.querySelector("svg");
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svg.innerHTML = "";
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edges.forEach(([a, b]) => {
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const l = document.createElementNS("http://www.w3.org/2000/svg", "line");
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l.setAttribute("x1", pos[a][0]); l.setAttribute("y1", pos[a][1]);
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l.setAttribute("x2", pos[b][0]); l.setAttribute("y2", pos[b][1]);
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l.setAttribute("class", "edge"); svg.appendChild(l);
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});
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const effectiveRole = isLocal ? viewState.turn : myRole;
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const badge = document.getElementById("idBadge");
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badge.innerText = effectiveRole === "wolf" ? "WOLF" : "SCHAFE";
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badge.className = `id-box is-${effectiveRole}`;
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const statusEl = document.getElementById("status");
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const banner = document.getElementById("victory-banner");
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const restartBtn = document.getElementById("restartBtn");
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if (viewState.winner) {
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banner.classList.remove("hidden");
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const winMsg = viewState.winner === "wolf" ? "WOLF GEWINNT!" : "SCHAFE GEWINNEN!";
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document.getElementById("winner-text").innerText = winMsg;
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document.getElementById("winner-text").style.color = viewState.winner === "wolf" ? "var(--wolf)" : "var(--sheep)";
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statusEl.innerHTML = "ENDE";
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restartBtn.classList.add("restart-pulse");
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} else {
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banner.classList.add("hidden");
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restartBtn.classList.remove("restart-pulse");
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let label = (isLocal || viewState.turn === myRole) ? 'DEIN ZUG' : 'WARTEN...';
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if (isViewingHistory) label = "HISTORIE";
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statusEl.innerHTML = `${label}<br><small>ZUG ${viewState.moveCount}/40</small>`;
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}
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for (let i = 0; i <= 10; i++) {
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const [x, y] = pos[i];
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const isWolf = viewState.wolf === i;
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const isSheep = viewState.sheep.includes(i);
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const type = isWolf ? "wolf" : (isSheep ? "sheep" : "empty");
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const isWinnerPiece = (viewState.winner === "wolf" && isWolf) || (viewState.winner === "sheep" && isSheep);
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// Logic for possible moves
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const canInteract = isLocal || (!isViewingHistory && state.turn === myRole);
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const isPossible = canInteract && selected !== null && (viewState.turn === "wolf" ? bWolf[selected] : bSheep[selected]).includes(i) && !isWolf && !isSheep;
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const g = document.createElementNS("http://www.w3.org/2000/svg", "g");
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g.onclick = () => {
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if (viewState.winner || (!isLocal && isViewingHistory)) return;
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if (!isLocal && state.turn !== myRole) return;
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const isMine = (viewState.turn === "wolf" && isWolf) || (viewState.turn === "sheep" && isSheep);
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if (isMine) selected = i;
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else if (isPossible) {
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if (isLocal) handleLocalMove(selected, i);
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else ws.send(JSON.stringify({ from: selected, to: i }));
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selected = null;
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} else selected = null;
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render();
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};
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const c = document.createElementNS("http://www.w3.org/2000/svg", "circle");
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c.setAttribute("cx", x); c.setAttribute("cy", y); c.setAttribute("r", 25);
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c.setAttribute("class", `node-circle ${type} ${selected === i ? 'selected' : ''} ${isPossible ? 'possible' : ''} ${isWinnerPiece ? 'winner-glow' : ''}`);
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if (isViewingHistory) c.style.strokeDasharray = "4";
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g.appendChild(c);
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const t = document.createElementNS("http://www.w3.org/2000/svg", "text");
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t.setAttribute("x", x); t.setAttribute("y", y + 6); t.setAttribute("text-anchor", "middle");
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t.setAttribute("style", "pointer-events:none; font-weight:900; font-family:sans-serif; font-size: 18px;");
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t.setAttribute("fill", (type === "empty") ? "#000" : "#fff");
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t.textContent = i; g.appendChild(t);
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svg.appendChild(g);
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}
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}
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function updateRoomList(rooms) {
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function updateRoomList(rooms) {
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const list = document.getElementById("roomList");
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const list = document.getElementById("roomList");
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if (!list) return;
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if (!list) return;
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@@ -463,79 +580,16 @@
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else ws.send(JSON.stringify({ type: 'restart' }));
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else ws.send(JSON.stringify({ type: 'restart' }));
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};
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};
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function render() {
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const svg = document.querySelector("svg");
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svg.innerHTML = "";
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edges.forEach(([a, b]) => {
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const l = document.createElementNS("http://www.w3.org/2000/svg", "line");
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l.setAttribute("x1", pos[a][0]); l.setAttribute("y1", pos[a][1]);
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l.setAttribute("x2", pos[b][0]); l.setAttribute("y2", pos[b][1]);
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l.setAttribute("class", "edge"); svg.appendChild(l);
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});
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const effectiveRole = isLocal ? state.turn : myRole;
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const badge = document.getElementById("idBadge");
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badge.innerText = effectiveRole === "wolf" ? "WOLF" : "SCHAFE";
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badge.className = `id-box is-${effectiveRole}`;
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const statusEl = document.getElementById("status");
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const banner = document.getElementById("victory-banner");
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const restartBtn = document.getElementById("restartBtn");
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if (state.winner) {
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banner.classList.remove("hidden");
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const winMsg = state.winner === "wolf" ? "WOLF GEWINNT!" : "SCHAFE GEWINNEN!";
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document.getElementById("winner-text").innerText = winMsg;
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document.getElementById("winner-text").style.color = state.winner === "wolf" ? "var(--wolf)" : "var(--sheep)";
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statusEl.innerHTML = "ENDE";
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restartBtn.classList.add("restart-pulse");
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} else {
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banner.classList.add("hidden");
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restartBtn.classList.remove("restart-pulse");
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statusEl.innerHTML = `${(isLocal || state.turn === myRole) ? 'DEIN ZUG' : 'WARTEN...'}<br><small>ZUG ${state.moveCount}/40</small>`;
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}
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for (let i = 0; i <= 10; i++) {
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const [x, y] = pos[i];
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const isWolf = state.wolf === i;
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const isSheep = state.sheep.includes(i);
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const type = isWolf ? "wolf" : (isSheep ? "sheep" : "empty");
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const isWinnerPiece = (state.winner === "wolf" && isWolf) || (state.winner === "sheep" && isSheep);
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const isPossible = selected !== null && (effectiveRole === "wolf" ? bWolf[selected] : bSheep[selected]).includes(i) && !isWolf && !isSheep;
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const g = document.createElementNS("http://www.w3.org/2000/svg", "g");
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g.onclick = () => {
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if (!isLocal && (state.turn !== myRole || state.winner)) return;
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if (isLocal && state.winner) return;
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const isMine = (effectiveRole === "wolf" && isWolf) || (effectiveRole === "sheep" && isSheep);
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if (isMine) selected = i;
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else if (isPossible) {
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if (isLocal) handleLocalMove(selected, i);
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else ws.send(JSON.stringify({ from: selected, to: i }));
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selected = null;
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} else selected = null;
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render();
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};
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const c = document.createElementNS("http://www.w3.org/2000/svg", "circle");
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c.setAttribute("cx", x); c.setAttribute("cy", y); c.setAttribute("r", 25);
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c.setAttribute("class", `node-circle ${type} ${selected === i ? 'selected' : ''} ${isPossible ? 'possible' : ''} ${isWinnerPiece ? 'winner-glow' : ''}`);
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g.appendChild(c);
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const t = document.createElementNS("http://www.w3.org/2000/svg", "text");
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t.setAttribute("x", x); t.setAttribute("y", y + 6); t.setAttribute("text-anchor", "middle");
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t.setAttribute("style", "pointer-events:none; font-weight:900; font-family:sans-serif; font-size: 18px;");
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t.setAttribute("fill", (type === "empty") ? "#000" : "#fff");
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t.textContent = i; g.appendChild(t);
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svg.appendChild(g);
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}
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}
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document.getElementById("copyBtn").onclick = async () => {
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document.getElementById("copyBtn").onclick = async () => {
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const url = window.location.origin + window.location.pathname + `?room=${roomId}`;
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const url = window.location.origin + window.location.pathname + `?room=${roomId}`;
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try { await navigator.clipboard.writeText(url); showToast(); } catch (err) { }
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try { await navigator.clipboard.writeText(url); showToast(); } catch (err) { }
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};
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};
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function showToast() { const t = document.getElementById("toast"); t.className = "show"; setTimeout(() => { t.className = ""; }, 3000); }
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function showToast() {
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const t = document.getElementById("toast");
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t.className = "show";
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setTimeout(() => { t.className = ""; }, 3000);
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}
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connect();
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connect();
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</script>
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</script>
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Reference in New Issue
Block a user