Single player mode
This commit is contained in:
@@ -272,7 +272,10 @@
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<div id="lobby" class="main-card">
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<h1 style="text-align: center; margin: 0; border-bottom: 4px solid var(--black); padding-bottom: 10px;">WOLF &
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SCHAFE</h1>
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<button class="btn btn-green" style="font-size: 1.1rem;" onclick="createRoom()">+ NEUES SPIEL</button>
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<div style="display: grid; grid-template-columns: 1fr 1fr; gap: 10px; margin-top: 10px;">
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<button class="btn btn-green" onclick="createRoom()">+ ONLINE</button>
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<button class="btn" onclick="startLocal()">+ LOKAL</button>
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</div>
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<h3 style="margin: 15px 0 5px 0;">Offene Räume:</h3>
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<div id="roomList">Suche Räume...</div>
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</div>
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@@ -280,7 +283,7 @@
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<div id="game" class="main-card hidden">
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<div class="info-bar">
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<div>
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<div style="font-size: 0.7rem; font-weight: 900; display: flex; align-items: center;">
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<div id="roomInfo" style="font-size: 0.7rem; font-weight: 900; display: flex; align-items: center;">
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<span id="dot" class="conn-dot"></span> RAUM: <span id="roomCode">...</span>
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</div>
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<div id="idBadge" class="id-box">...</div>
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@@ -298,7 +301,7 @@
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<div class="controls">
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<button class="btn" id="copyBtn">Link Kopieren</button>
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<button class="btn" onclick="ws.send(JSON.stringify({type:'restart'}))">Restart</button>
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<button class="btn" id="restartBtn">Restart</button>
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<button class="btn" onclick="location.href='/'">Lobby</button>
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</div>
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</div>
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@@ -311,6 +314,7 @@
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const params = new URLSearchParams(window.location.search);
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let roomId = params.get("room");
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let isLocal = params.get("mode") === "local";
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let ws, myRole, state, selected = null;
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const pos = { 0: [80, 210], 1: [180, 110], 2: [180, 210], 3: [180, 310], 4: [280, 110], 5: [280, 210], 6: [280, 310], 7: [380, 110], 8: [380, 210], 9: [380, 310], 10: [480, 210] };
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@@ -318,13 +322,24 @@
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const bWolf = { 0: [1, 2, 3], 1: [0, 2, 4, 5], 2: [0, 1, 3, 5], 3: [0, 2, 5, 6], 4: [1, 5, 7], 5: [1, 2, 3, 4, 6, 7, 8, 9], 6: [3, 5, 9], 7: [4, 5, 8, 10], 8: [5, 7, 9, 10], 9: [5, 6, 8, 10], 10: [7, 8, 9] };
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const bSheep = { 0: [1, 2, 3], 1: [2, 4, 5], 2: [1, 3, 5], 3: [2, 5, 6], 4: [5, 7], 5: [4, 6, 7, 8, 9], 6: [5, 9], 7: [8, 10], 8: [7, 9, 10], 9: [8, 10], 10: [] };
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function initLocalState() {
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state = { wolf: 5, sheep: [0, 1, 3], turn: "sheep", moveCount: 0, winner: null, lastMove: null };
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myRole = "sheep"; // Initial role, will toggle
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document.getElementById("lobby").classList.add("hidden");
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document.getElementById("game").classList.remove("hidden");
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document.getElementById("roomInfo").style.visibility = "hidden";
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document.getElementById("copyBtn").disabled = true;
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document.getElementById("copyBtn").style.opacity = "0.5";
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render();
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}
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function connect() {
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if (isLocal) return initLocalState();
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const protocol = location.protocol === "https:" ? "wss" : "ws";
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ws = new WebSocket(`${protocol}://${location.host}?room=${roomId}&sessionId=${sessionId}`);
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ws.onopen = () => document.getElementById("dot").classList.add("conn-online");
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ws.onclose = () => document.getElementById("dot").classList.remove("conn-online");
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ws.onmessage = e => {
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const msg = JSON.parse(e.data);
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if (msg.type === "room_list") updateRoomList(msg.rooms);
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@@ -343,8 +358,30 @@
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};
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}
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// Logic for local movement
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function handleLocalMove(from, to) {
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const allowed = (state.turn === "wolf") ? bWolf[from] : bSheep[from];
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if (!allowed?.includes(to) || state.sheep.includes(to) || state.wolf === to) return;
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if (state.turn === "wolf") { state.wolf = to; state.turn = "sheep"; }
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else { state.sheep[state.sheep.indexOf(from)] = to; state.turn = "wolf"; }
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state.moveCount++;
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state.winner = checkWinConditions(state);
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render();
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}
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function checkWinConditions(g) {
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if (g.wolf === 0) return "wolf";
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if (g.moveCount >= 40) return "wolf";
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const canWolfMove = bWolf[g.wolf].some(to => !g.sheep.includes(to));
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if (!canWolfMove) return "sheep";
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return null;
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}
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function updateRoomList(rooms) {
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const list = document.getElementById("roomList");
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if (!list) return;
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list.innerHTML = rooms.length === 0 ? "<p style='text-align:center'>Keine aktiven Räume.</p>" : "";
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rooms.forEach(r => {
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const div = document.createElement("div");
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@@ -360,26 +397,13 @@
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window.location.search = `?room=${id}`;
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}
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function showToast() {
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const toast = document.getElementById("toast");
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toast.className = "show";
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setTimeout(() => { toast.className = ""; }, 3000);
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function startLocal() {
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window.location.search = `?mode=local`;
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}
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document.getElementById("copyBtn").onclick = async () => {
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const url = window.location.href;
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try {
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await navigator.clipboard.writeText(url);
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showToast();
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} catch (err) {
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const t = document.createElement("textarea");
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t.value = url;
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document.body.appendChild(t);
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t.select();
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document.execCommand('copy');
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document.body.removeChild(t);
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showToast();
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}
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document.getElementById("restartBtn").onclick = () => {
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if (isLocal) initLocalState();
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else ws.send(JSON.stringify({ type: 'restart' }));
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};
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function render() {
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@@ -392,28 +416,39 @@
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l.setAttribute("class", "edge"); svg.appendChild(l);
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});
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// In local mode, "your role" is always the current turn's role
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const effectiveRole = isLocal ? state.turn : myRole;
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const badge = document.getElementById("idBadge");
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badge.innerText = myRole === "wolf" ? "WOLF" : "SCHAFE";
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badge.className = `id-box is-${myRole}`;
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badge.innerText = effectiveRole === "wolf" ? "WOLF" : "SCHAFE";
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badge.className = `id-box is-${effectiveRole}`;
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const statusEl = document.getElementById("status");
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if (state.winner) statusEl.innerHTML = `SIEG: ${state.winner.toUpperCase()}!`;
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else statusEl.innerHTML = `${state.turn === myRole ? 'DEIN ZUG' : 'WARTEN...'}<br><small>ZUG ${state.moveCount}/40</small>`;
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else statusEl.innerHTML = `${(isLocal || state.turn === myRole) ? 'DEIN ZUG' : 'WARTEN...'}<br><small>ZUG ${state.moveCount}/40</small>`;
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for (let i = 0; i <= 10; i++) {
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const [x, y] = pos[i];
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const isWolf = state.wolf === i;
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const isSheep = state.sheep.includes(i);
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const type = isWolf ? "wolf" : (isSheep ? "sheep" : "empty");
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const isPossible = selected !== null && (myRole === "wolf" ? bWolf[selected] : bSheep[selected]).includes(i) && !isWolf && !isSheep;
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const isPossible = selected !== null && (effectiveRole === "wolf" ? bWolf[selected] : bSheep[selected]).includes(i) && !isWolf && !isSheep;
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const g = document.createElementNS("http://www.w3.org/2000/svg", "g");
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g.onclick = () => {
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if (state.turn !== myRole || state.winner) return;
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const isMine = (myRole === "wolf" && isWolf) || (myRole === "sheep" && isSheep);
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if (isMine) selected = i;
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else if (isPossible) { ws.send(JSON.stringify({ from: selected, to: i })); selected = null; }
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else selected = null;
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if (!isLocal && (state.turn !== myRole || state.winner)) return;
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if (isLocal && state.winner) return;
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const isMine = (effectiveRole === "wolf" && isWolf) || (effectiveRole === "sheep" && isSheep);
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if (isMine) {
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selected = i;
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} else if (isPossible) {
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if (isLocal) handleLocalMove(selected, i);
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else ws.send(JSON.stringify({ from: selected, to: i }));
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selected = null;
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} else {
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selected = null;
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}
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render();
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};
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@@ -430,6 +465,14 @@
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svg.appendChild(g);
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}
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}
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// Copy logic
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document.getElementById("copyBtn").onclick = async () => {
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const url = window.location.href.split('&')[0].split('?')[0] + `?room=${roomId}`;
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try { await navigator.clipboard.writeText(url); showToast(); } catch (err) { }
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};
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function showToast() { const t = document.getElementById("toast"); t.className = "show"; setTimeout(() => { t.className = ""; }, 3000); }
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connect();
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</script>
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</body>
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