201 lines
7.0 KiB
HTML
201 lines
7.0 KiB
HTML
<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="UTF-8">
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<title>Wolf & Schafe - Multiplayer</title>
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<style>
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body {
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font-family: 'Segoe UI', Arial, sans-serif;
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background: #f0f2f5;
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text-align: center;
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}
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#status {
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font-size: 20px;
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font-weight: bold;
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margin: 15px;
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min-height: 50px;
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}
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svg {
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background: white;
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border-radius: 8px;
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box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
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display: block;
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margin: auto;
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}
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.node {
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cursor: pointer;
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stroke: #333;
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stroke-width: 2;
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transition: all 0.2s;
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}
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.empty {
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fill: #ecf0f1;
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}
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.sheep {
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fill: #3498db;
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}
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.wolf {
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fill: #e74c3c;
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}
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.selected {
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stroke: #f1c40f;
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stroke-width: 6;
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}
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.possible {
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stroke: #2ecc71;
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stroke-width: 5;
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stroke-dasharray: 5;
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}
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text {
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pointer-events: none;
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user-select: none;
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}
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button {
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margin: 10px;
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padding: 10px 20px;
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font-size: 14px;
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cursor: pointer;
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border: none;
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border-radius: 4px;
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background: #2c3e50;
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color: white;
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}
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button:hover {
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background: #34495e;
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}
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</style>
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</head>
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<body>
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<h2 id="roleHeader">Verbinde...</h2>
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<div id="status">Warte auf Mitspieler...</div>
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<svg width="600" height="420"></svg>
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<br>
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<button id="restartBtn">🔄 Neustart</button>
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<button id="copyRoomBtn">📋 Link kopieren</button>
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<script>
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const params = new URLSearchParams(window.location.search);
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let roomId = params.get("room");
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if (!roomId) {
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roomId = prompt("Raumcode eingeben (leer für neuen Raum):") || "";
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}
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const protocol = location.protocol === "https:" ? "wss" : "ws";
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const ws = new WebSocket(`${protocol}://${location.host}?room=${roomId}`);
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const svg = document.querySelector("svg");
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let myRole = null, state = null, selected = null, currentRoomId = null;
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const board_wolf = { 0: [1, 2, 3], 1: [0, 2, 4, 5], 2: [0, 1, 3, 5], 3: [0, 2, 5, 6], 4: [1, 5, 7], 5: [1, 2, 3, 4, 6, 7, 8, 9], 6: [3, 5, 9], 7: [4, 5, 8, 10], 8: [5, 7, 9, 10], 9: [5, 6, 8, 10], 10: [7, 8, 9] };
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const board_sheep = { 0: [1, 2, 3], 1: [2, 4, 5], 2: [1, 3, 5], 3: [2, 5, 6], 4: [5, 7], 5: [4, 6, 7, 8, 9], 6: [5, 9], 7: [8, 10], 8: [7, 9, 10], 9: [8, 10], 10: [] };
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const pos = { 0: [100, 210], 1: [200, 110], 2: [200, 210], 3: [200, 310], 4: [300, 110], 5: [300, 210], 6: [300, 310], 7: [400, 110], 8: [400, 210], 9: [400, 310], 10: [500, 210] };
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const edges = [[0, 1], [0, 2], [0, 3], [1, 2], [2, 3], [1, 4], [2, 5], [3, 6], [4, 5], [5, 6], [4, 7], [5, 8], [6, 9], [7, 8], [8, 9], [5, 1], [5, 3], [5, 7], [5, 9], [7, 10], [8, 10], [9, 10]];
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ws.onmessage = e => {
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const msg = JSON.parse(e.data);
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if (msg.type === "role") {
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myRole = msg.role;
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currentRoomId = msg.roomId;
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document.getElementById("roleHeader").innerText = `Du bist: ${myRole.toUpperCase()} | Raum: ${currentRoomId}`;
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}
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if (msg.type === "state") {
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state = msg.game;
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render();
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}
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if (msg.type === "full") alert("Dieser Raum ist leider voll!");
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};
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function render() {
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if (!state) return;
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svg.innerHTML = "";
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// Update Status UI
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const statusEl = document.getElementById("status");
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if (state.winner) {
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statusEl.innerHTML = `<span style="color:${state.winner === myRole ? 'green' : 'red'}">SPIEL ENDE: ${state.winner.toUpperCase()} GEWINNT!</span>`;
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} else {
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const turnText = state.turn === myRole ? "🟢 Dein Zug" : "⏳ Gegner zieht...";
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statusEl.innerHTML = `${turnText}<br><small>Zug: ${state.moveCount} / 20</small>`;
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}
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// Draw Lines
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edges.forEach(([a, b]) => {
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const [x1, y1] = pos[a], [x2, y2] = pos[b];
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const line = document.createElementNS("http://www.w3.org/2000/svg", "line");
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line.setAttribute("x1", x1); line.setAttribute("y1", y1);
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line.setAttribute("x2", x2); line.setAttribute("y2", y2);
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line.setAttribute("stroke", "#bdc3c7"); line.setAttribute("stroke-width", "3");
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svg.appendChild(line);
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});
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// Draw Nodes
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for (let i = 0; i <= 10; i++) {
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const [x, y] = pos[i];
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let type = "empty";
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if (state.wolf === i) type = "wolf";
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if (state.sheep.includes(i)) type = "sheep";
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const isPossible = selected !== null &&
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(myRole === "wolf" ? board_wolf[selected] : board_sheep[selected]).includes(i) &&
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state.wolf !== i && !state.sheep.includes(i);
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const circle = document.createElementNS("http://www.w3.org/2000/svg", "circle");
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circle.setAttribute("cx", x); circle.setAttribute("cy", y); circle.setAttribute("r", 25);
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circle.setAttribute("class", `node ${type} ${selected === i ? 'selected' : ''} ${isPossible ? 'possible' : ''}`);
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circle.onclick = () => handleClick(i);
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svg.appendChild(circle);
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const txt = document.createElementNS("http://www.w3.org/2000/svg", "text");
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txt.setAttribute("x", x); txt.setAttribute("y", y + 5);
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txt.setAttribute("text-anchor", "middle");
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txt.setAttribute("fill", type === "empty" ? "#7f8c8d" : "white");
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txt.textContent = i;
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svg.appendChild(txt);
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}
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}
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function handleClick(i) {
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if (!state || state.turn !== myRole || state.winner) return;
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const isMyPiece = (myRole === "wolf" && state.wolf === i) ||
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(myRole === "sheep" && state.sheep.includes(i));
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if (selected === null) {
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if (isMyPiece) { selected = i; render(); }
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} else {
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if (isMyPiece) {
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selected = (selected === i) ? null : i; // Toggle selection
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} else {
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ws.send(JSON.stringify({ from: selected, to: i }));
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selected = null;
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}
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render();
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}
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}
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document.getElementById("restartBtn").onclick = () => ws.send(JSON.stringify({ type: "restart" }));
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document.getElementById("copyRoomBtn").onclick = () => {
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const url = `${location.origin}${location.pathname}?room=${currentRoomId}`;
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navigator.clipboard.writeText(url).then(() => alert("Link kopiert!"));
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};
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</script>
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</body>
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</html> |